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cvar list _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file _restart : cmd : : Shutdown and restart the engine. achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs. achievement_disable : 0 : , "sv", "cheat", "rep" : Turn off achievements. addip : cmd : : Add an IP address to the ban list. ai_debug_los : 0 : , "sv", "cheat" : NPC LineOfSight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" : ai_talk_idle_enabled : 1 : , "sv", "cheat" : Set to 0 to disable TLK_IDLEs on survivors air_density : cmd : : Changes the density of air for drag computations. alias : cmd : : Alias a command. banid : cmd : : Add a user ID to the ban list. banip : cmd : : Add an IP address to the ban list. bind : cmd : : Bind a key. BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1' blackbox_dump : cmd : : Dump the contents of the blackbox blackbox_record : cmd : : Record an entry into the blackbox boomer_exposed_time_tolerance : 1 : , "sv", "cheat" : How long an outofrange Boomer will tolerate being visible before fleeing boomer_vomit_delay : 1 : , "sv", "cheat" : How long the Boomer waits before he vomits on his target on Normal difficulty bot_crouch : 0 : , "sv", "cheat" : bot_freeze : 0 : , "sv", "cheat" : bot_mimic : 0 : , "sv", "cheat", "rep" : bot_mimic_yaw_offset : 180 : , "sv", "cheat" : buddha : 0 : , "sv", "cheat", "nf" : Survivors take damage but won't die budget_toggle_group : cmd : : Turn a budget group on/off bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again. cache_print : cmd : : cache_print [section] Print out contents of cache memory. cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory. cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory. callvote : cmd : : Start a vote on an issue. cast_hull : cmd : : Tests hull collision detection cast_ray : cmd : : Tests collision detection ch_createairboat : cmd : : Spawn airboat in front of the player. ch_createjeep : cmd : : Spawn jeep in front of the player. changelevel : cmd : : Change server to the specified map changelevel2 : cmd : : Transition to the specified map in single player changelevel_inhibit : 0 : , "sv", "cheat" : changelevel_pause_interval : 8 : , "sv", "cheat" : chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (999 disables it). cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server claw_force : 240 : , "sv", "cheat", "rep" : Force with witch the claw shoves other zombies away claw_plays_hit_anims : 0 : , "sv", "cheat", "rep" : Play the new hit anims for debugging? claw_range : 52 : , "sv", "cheat", "rep" : Range of the Claw weapon claw_range_down : 70 : , "sv", "cheat", "rep" : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes. claw_swing_duration : 0 : , "sv", "cheat", "rep" : claw_swing_interval : 1 : , "sv", "cheat", "rep" : claw_swing_miss_interval : 0 : , "sv", "cheat", "rep" : clear_attribute : cmd : : Remove given attribute from all areas in the selected set. clear_debug_overlays : cmd : : clears debug overlays clientport : 27005 : : Host game client port closecaption : 0 : , "a", "user" : Enable close captioning. cmd : cmd : : Forward command to server. cmd1 : cmd : : sets userinfo string for split screen player in slot 1 cmd2 : cmd : : sets userinfo string for split screen player in slot 2 cmd3 : cmd : : sets userinfo string for split screen player in slot 3 cmd4 : cmd : : sets userinfo string for split screen player in slot 4 collision_test : cmd : : Tests collision system commentary_cvarsnotchanging : cmd : : commentary_finishnode : cmd : : create_flashlight : cmd : : CreatePredictionError : cmd : : Create a prediction error cs_make_vip : cmd : : Marks a player as the VIP cs_ShowStateTransitions : 2 : , "sv", "cheat" : cs_ShowStateTransitions <ent index or 1 for all>. Show player state transitions. current_flow_distance : cmd : : Reports the flow distance for the local player cvarlist : cmd : : Show the list of convars/concommands. dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line> dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc debug_visibility_monitor : 0 : , "sv", "cheat" : devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist. differences : cmd : : Show all convars which are not at their default values. director_ai_tanks : 0 : , "sv", "cheat" : director_build_up_min_interval : 15 : , "sv", "cheat" :
director_convert_pills : 1 : , "sv", "cheat" : director_convert_pills_critical_health : 50 : , "sv", "cheat" : director_debug : 0 : , "sv", "cheat" : director_debug_scavenge_items : 0 : , "sv", "cheat" : director_debug_threat_placement : 0 : , "sv", "cheat" : director_finale_infinite : 0 : , "sv", "cheat" : Never bring in a rescue vehicle. director_finale_item_cluster_count : 3 : , "sv", "cheat" : How many clusters of items will be populated in the finale director_finale_max_loops : 2 : , "sv", "cheat" : Versus mode: Number of times to loop through the finale waves before rescue. director_finale_mob_max_interval : 45 : , "sv", "cheat" : director_finale_mob_min_interval : 5 : , "sv", "cheat" : director_finale_mob_relax_interval : 20 : , "sv", "cheat" : How long a 'relax' wave lasts during the finale director_finale_stage_delay : 5 : , "sv", "cheat" : director_force_background : 0 : , "sv", "cheat" : Forces background map population logic for testing director_force_panic_event : cmd : : Forces a 'PanicEvent' to occur director_force_tank : 0 : , "sv", "cheat" : director_force_versus_start : cmd : : Force start the versus game, so PZs can spawn even if survivors are still in the safe room director_force_witch : 0 : , "sv", "cheat" : director_gas_can_density : 6 : , "sv", "cheat" : Items per 100 yards square director_impossible_retry : 1 : , "sv", "cheat" : director_ingress_range : 3000 : , "sv", "cheat" : director_intensity_relax_allow_wanderers_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned director_intensity_relax_allow_wanderers_threshold_expert : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned director_intensity_relax_allow_wanderers_threshold_hard : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned director_intensity_relax_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer) director_intensity_threshold : 0 : , "sv", "cheat", "rep" : director_item_cluster_range : 50 : , "sv", "cheat" : Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes director_molotov_density : 6 : , "sv", "cheat" : Items per 100 yards square director_must_create_all_scavenge_items : 0 : , "sv", "cheat" : director_no_bosses : 0 : , "sv", "cheat" : Disable boss spawns director_no_death_check : 0 : , "sv", "cheat" : Disable survivor team death ending scenario director_no_mobs : 0 : , "sv", "cheat" : Disable mob rushes director_no_specials : 0 : , "sv", "cheat" : Disable PZ spawns director_no_survivor_bots : 0 : , "sv", "cheat" : Disable filling out the survivor team with bots director_oxygen_tank_density : 6 : , "sv", "cheat" : Items per 100 yards square director_pain_pill_density : 6 : , "sv", "cheat" : Items per 100 yards square director_panic_forever : 0 : , "sv", "cheat" : Panic events never end director_pipe_bomb_density : 6 : , "sv", "cheat" : Items per 100 yards square director_pistol_density : 4 : , "sv", "cheat" : Items per 100 yards square director_print_player_counts : cmd : : Prints out counts of connected players and transitioning players (for debugging) director_propane_tank_density : 6 : , "sv", "cheat" : Items per 100 yards square director_ready_duration : 60 : , "sv", "cheat" : If nonzero, survivor team has this amount of time to get ready before starting out director_ready_radius : 300 : , "sv", "cheat" : The distance survivors can move from the starting weapons during the ready period director_relax_max_flow_travel : 3000 : , "sv", "cheat" : director_relax_max_interval : 45 : , "sv", "cheat" : director_relax_min_interval : 30 : , "sv", "cheat" : director_report : cmd : : Prints a snapshot of the director's state director_scavenge_item_override : 0 : , "sv", "cheat" : Override mapspecified item densities with cvar values for tuning director_short_finale : 0 : , "sv", "cheat" : Short finale for testing escape vehicles director_special_battlefield_respawn_interval : 10 : , "sv", "cheat" : director_special_finale_offer_length : 10 : , "sv", "cheat" : How long is given to a player to accept the offer of a special zombie during the finale. director_special_initial_spawn_delay_max : 60 : , "sv", "cheat" : director_special_initial_spawn_delay_max_extra : 180 : , "sv", "cheat" : director_special_initial_spawn_delay_min : 30 : , "sv", "cheat" : director_special_original_offer_length : 30 : , "sv", "cheat" : How long is given to the first player to accept the offer of a special zombie. director_special_respawn_interval : 45 : , "sv", "cheat" : director_spectate_specials : 0 : , "sv", "cheat" : Allow spectating zombies director_start : cmd : : Restores spawning of all wanderers, mobs, specials, and bosses director_stop : cmd : : Shuts off all wanderers, mobs, specials, and bosses director_sustain_peak_max_time : 5 : , "sv", "cheat" : director_sustain_peak_min_time : 3 : , "sv", "cheat" : director_tank_bypass_max_flow_travel : 1500 : , "sv", "cheat" : director_tank_checkpoint_interval : 15 : , "sv", "cheat" : Min time after leaving a checkpoint that a tank can spawn director_tank_force_offer : 0 : , "sv", "cheat" : Forces the director to offer a tank director_tank_lottery_entry_time : 0 : , "sv", "cheat" : Time it takes for entry into the tank lottery director_tank_lottery_selection_time : 4 : , "sv", "cheat" : Time it takes for selection in the tank lottery director_tank_max_interval : 500 : , "sv", "cheat" : director_tank_min_interval : 350 : , "sv", "cheat" : director_tank_offer_debug : 0 : , "sv", "cheat" : director_threat_clear_radius : 500 : , "sv", "cheat" : Prevent wandering zombies within this radius of threats director_threat_max_separation : 5000 : , "sv", "cheat" : director_threat_min_separation : 5000 : , "sv", "cheat" : director_threat_radius : 1000 : , "sv", "cheat" : director_transition_timeout : 60 : , "sv", "cheat" : Duration (in seconds) to wait for survivors to transition across changelevels director_unfreeze_time : 20 : , "sv", "cheat" : Duration (in seconds) to wait to unfreeze a team after the first player has connected disable_dynamic_prop_loading : 0 : , "sv", "cheat" : If nonzero when a map loads, dynamic props won't be loaded disable_static_prop_loading : 0 : , "cheat" : If nonzero when a map loads, static props won't be loaded disconnect : cmd : : Disconnect game from server. display_elapsedtime : cmd : : Displays how much time has elapsed since the game started display_game_events : 0 : , "cheat" : drawcross : cmd : : Draws a cross at the given location Arguments: x y z drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 dti_flush : cmd : : Write out the datatable instrumentation files (you must run with dti for this to work). dump_entity_sizes : cmd : : Print sizeof(entclass)
dump_globals : cmd : : Dump all global entities/states dump_player_reports : cmd : : Dump all player reports to the console for debugging. dump_pz_data : cmd : : Dump PZ data dumpentityfactories : cmd : : Lists all entity factory names. dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console. dumpgamestringtable : cmd : : Dump the contents of the game string table to the console. dumpstringtables : cmd : : Print string tables to console. echo : cmd : : Echo text to console. endround : cmd : : End the current round. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire. ent_create : cmd : : Creates an entity of the given type where the player is looking. ent_dump : cmd : : Usage: ent_dump <entity name> ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay] ent_info : cmd : : Usage: ent_info <class name> ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity. ent_name : cmd : : ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name} ent_rotate : cmd : : Rotates an entity by a specified # of degrees ent_setang : cmd : : Set entity angles ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh ent_setpos : cmd : : Move entity to position ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time. ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha exec : cmd : : Execute script file. exit : cmd : : Exit the engine. explode : cmd : : Kills the player with explosive damage explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> fade_crosshair : cmd : : Fades the prop being looked at fade_immediately : 0 : , "sv", "cheat" : fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. find : cmd : : Find concommands with the specified string in their name/help text. find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index> findflags : cmd : : Find concommands by flags. firetarget : cmd : : first_aid_heal_percent : 0 : , "sv", "cheat" : Percent of injuries to heal first_aid_kit_max_heal : 100 : , "sv", "cheat", "rep" : first_aid_kit_range : 100 : , "sv", "cheat", "rep" : first_aid_kit_use_duration : 5 : , "sv", "cheat", "rep" : fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive. flush : cmd : : Flush unlocked cache memory. flush_locked : cmd : : Flush unlocked and locked cache memory. fog_enable_water_fog : 1 : , "cheat" : forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey) foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse. foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer. foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name. foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view. foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode fs_printopenfiles : cmd : : Show all files currently opened by the engine. fs_warning_level : cmd : : Set the filesystem warning level. func_break_max_pieces : 15 : , "a", "sv", "rep" : g_debug_angularsensor : 0 : , "sv", "cheat" : g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds. g_debug_physcannon : 0 : , "sv", "cheat", "rep" : g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" : g_debug_vehiclebase : 0 : , "sv", "cheat" : g_debug_vehicleexit : 0 : , "sv", "cheat" : g_debug_vehiclesound : 0 : , "sv", "cheat" : give : cmd : : Give item to player. Arguments: <item_name> givecurrentammo : cmd : : Give a supply of ammo for current weapon.. global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). go_away_from_keyboard : cmd : : Go away from the keyboard so a bot will take over. god : 0 : , "sv", "cheat", "nf" : Survivors don't take damage groundlist : cmd : : Display ground entity list <index> hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit heartbeat : cmd : : Force heartbeat of master servers